Motorola
As a Sr. Designer for Motorola Mobility, I worked primarily on Messaging products. This was the era right before smartphones hit the market. The Razr was being developed, and small text messaging products were all the rage. For context, Blackberry was the leader in SMS communication. My official title was "Sr. Designer, European Liaison V. Brand". V. was a sub-brand, focused on the youth market. The V. Design Team was located in Milan, Italy. While I lived in Boynton Beach, Florida, I spent much of my time in Milan, working with the designers there to create vision products that would help to define and illustrate the new brand experience.
motorola V.100
When this product was first imagined, Motorola owned the messaging category for enterprise. The V.100 was a response to consumers adopting SMS texting as a common means of communication. The primary target user group for the V.100 was teens and tweens. In an effort to move fast, something that Motorola wasn't known for at the time, the GUI was borrowed directly from existing Motorola GSM phones. This allowed the design team to focus on the hardware, and the relatively new architecture - integrating a QWERTY keyboard with a "feature phone".
motorola/timex beepwear watch
Beepwear was a collaboration between Motorola and Timex. The goal was to create a pager watch that would replace the bulky physician-style pagers of the day. This was a last ditch effort by Motorola to reinvent its paging business. The product was actually quite successful, but ultimately suffered from the lack of a proper distribution channel (a common problem for crossover and co-branded products). I think just about every designer wants to design a watch. Granted, this program had a lot of constraints (board size, fixed display, challenging cost targets, etc.), but as a watch enthusiast, and collector, it was a wonderful program and a great learning experience.
motorola iden i700 mobile phone
Beepwear was a collaboration between Motorola and Timex. The goal was to create a pager watch that would replace the bulky physician-style pagers of the day. This was a last ditch effort by Motorola to reinvent its paging business. The product was actually quite successful, but ultimately suffered from the lack of a proper distribution channel (a common problem for crossover and co-branded products). I think just about every designer wants to design a watch. Granted, this program had a lot of constraints (board size, fixed display, challenging cost targets, etc.), but as a watch enthusiast, and collector, it was a wonderful program and a great learning experience.